Agent-based Simulation of Society

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An agent-based simulation of hunter-gatherers and behaviours such as adaptability, hunger, cold, building, gathering, fire-making, forest-burning and death. The Mesolithic family consisting of Stig and Abla will grow. In the future, a larger scale simulation consisting of clusters of villages will be built and more agents will be incorporated to see their interaction. The current simulation incorporates only temperature changes that affects the agents.